Last week now an independent studio from Denmark Io -intractive Issued Hitman: Game of the Year Edition, in honor of which the main manager of the company Hakan Abrak (Hakan Abrak) talked with Gamesindustry.Biz told what the team learned over the past – so difficult for Igrodel – year.
First of all, Abrak Betmac-casino.uk I noticed that for the time while Io -intractive Made episodes Hitman, The developers have acquired "unprecedented confidence", as well as a greater understanding of what they are doing. And, they say, the publication "Game of the Year" serves as a clear confirmation.
According to the studio’s boss, the first season with its success Hitman For the most part, regular updates are obliged (of which more than fifty have been gained in just one year!) and online components that allowed the franchise into a "digital, constantly expanding platform".
Abrak It does not hide that the production of such a large volume of content required “titanic efforts”, but they all “paid”. With the release of each new addition Io -intractive I saw an increase in users who “surpassed all expectations” of the team. So now the studio knows exactly how to make the next game of the series about agent 47 even better.
In the same interview, the player said that Hitman: Game of the Year Edition – The first project Io -intractive, which the company published on its own after parting with Square Enix. So the latter will not see a cent. But, breaking off relations with the former owner, the Danes, alas, failed to retain the rights to the franchises Kane & Lynch And Mini ninjas. Okay, at least Hitman And Freedom Fighters They stayed behind them.
